How to Convert Unreal Engine 5.1 Blueprint Project to C++ Project
To begin, open your project in the Unreal Engine 5 or a newer version of the editor.
Next, access the New C++ Class Dialog by selecting Tools and then New C++ Class.
From there, create a new "None" class and press "Create Class."
You might receive a warning message regarding the game module compilation, but you can disregard it and choose "No."
After closing any pop-ups, warnings, or success notifications, exit the Editor.
Proceed to your project's folder, right-click on the .uproject file, and select "Generate Visual Studio project files."
Double-click your project's .sln file to open it in Visual Studio.
In Visual Studio's Solution Explorer, find and choose your project.
Select "Development Editor" in the build configuration drop-down menu.
Right-click on your project and select "Build" to compile it without any errors.
Afterward, set the build configuration drop-down menu to "Development" and right-click on your project to select "Build" again. This build may take several minutes, but once it is complete, your project should be compiled without errors.
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